Mobile & IoT
Unity Apps and Real-Time 3D
Unity powers more than games. We build real-time 3D, AR and VR experiences, plus interactive mobile apps, with attention to performance on real hardware.
Overview
Unity
Unity is a real-time engine and editor used for games, simulations, product visualizers and training applications. Projects are scripted in C#, built from scenes, prefabs and assets, and exported to mobile, desktop, console, web and XR devices from a single project. It is widely used well beyond games, including training and visualization.
Our work focuses on making experiences run well on the hardware they ship to. That means managing draw calls, memory, texture budgets and garbage collection on mobile, structuring code with clear systems instead of scene-wide scripts, and testing on actual devices. We also integrate Unity into wider products, such as embedding it in a native app or connecting it to backend services for accounts, data and live content.
Context
Why teams choose it
- 01
Multi-platform export
One project can target iOS, Android, desktop, console and XR headsets, saving duplicated engine work.
- 02
Rich tooling and assets
The editor, Asset Store and package ecosystem accelerate prototyping and production.
- 03
AR and VR support
Unity integrates with ARKit, ARCore and major headset platforms for immersive experiences.
- 04
Strong C# workflow
A mainstream language and a large developer community make teams easier to build and maintain.
Capabilities
What we build with it
- 01
Mobile games
2D and 3D game development with gameplay systems, UI, audio and live-service hooks.
- 02
AR and VR experiences
Marker, plane and spatial AR, plus VR applications for training and visualization.
- 03
3D product visualization
Interactive configurators and showrooms that run on mobile, web or in-store screens.
- 04
Simulation and training
Interactive scenarios with data capture, scoring and reporting.
- 05
Performance optimization
Profiling, batching, level-of-detail, pooling and memory tuning for target devices.
- 06
Backend and live ops
Authentication, cloud saves, analytics, in-app purchases and remote configuration.
Typical projects
- Casual and mid-core mobile games
- AR product try-on and previews
- VR safety and skills training
- Interactive 3D configurators
- Digital twin and simulation viewers
Ecosystem & tooling
- Unity
- C#
- AR Foundation
- ARKit
- ARCore
- Shader Graph
- Addressables
- Unity Gaming Services
Approach
How we work with it
- 1
Assess
We review your goals and any existing code to decide where this technology fits best.
- 2
Architect
We plan structure, integrations, data flow and hosting before writing production code.
- 3
Build
Features ship in small, reviewed increments with automated checks along the way.
- 4
Release & maintain
We deploy, monitor and keep dependencies and versions up to date.
FAQs
Common questions
Have a question that is not covered here? Get in touch.
Do you build only games with Unity?
No. Games are a big part of it, but we also build AR and VR apps, visualizers, simulations and training tools. Unity is useful whenever real-time 3D or heavy interactivity is central.
Can Unity be embedded in an existing mobile app?
Yes, Unity can run as a library inside native iOS and Android apps for specific screens. It adds app size and integration complexity, so we weigh it against building those screens natively.
Do you create the art and 3D assets?
We can work with your artists or integrate purchased and licensed assets. If you need custom art we will scope it with you early, as it often drives the schedule.
How do you keep performance good on low-end phones?
We set a target device range up front, profile on real hardware and budget memory and rendering cost from the beginning. Some visual effects may need scaled-down options on older devices.
Let's build what's next
Tell us about your idea, product or legacy system. Send us a message and we will help you scope the right next step.