Mobile Developers
Unity Developers for Games and 3D
Unity developers who build mobile games, AR experiences, simulations and interactive 3D applications in C#.
Overview
Hire Unity Developers
Unity is a real-time engine used for games, simulations, training tools, product visualizations and augmented reality. Its developers write gameplay and tooling in C#, work with scenes, prefabs, physics and animation systems, and have to think about frame rate, memory and battery on mobile devices in a way that typical app developers do not.
Our Unity developers build for iOS, Android, desktop and WebGL targets, integrate analytics, ads and in-app purchases for games, and use AR Foundation for AR features. They profile with the Unity Profiler, keep garbage collection in check, and structure projects so artists and designers can work alongside them without constant breakage.
Context
When to hire
- 01
You are building a mobile game
Performance budgets, touch controls and monetization all need game-specific experience.
- 02
You want an AR or 3D product experience
Visualization, training and retail use cases rely on real-time 3D done well.
- 03
Frame rate drops on older devices
Profiling and optimization separate a playable game from an abandoned one.
- 04
Your prototype must become a product
Architecture, build pipelines and content workflows need to mature.
Capabilities
Skills you get
- 01
Gameplay programming
Controllers, game state, AI behaviors and systems written in C#.
- 02
AR and 3D interaction
AR Foundation, ARCore and ARKit features, and 3D UI.
- 03
Optimization
Draw call reduction, pooling, memory management and shader awareness.
- 04
Monetization and analytics
In-app purchases, ad SDKs and event tracking.
- 05
Build and multiplayer
Platform builds, CI, and networking with services such as Netcode or Photon.
Typical work
- Casual and mid-core mobile games
- AR product visualization
- Training and simulation apps
- Interactive 3D configurators
- Porting a game to new platforms
Tools they use
- Unity
- C#
- AR Foundation
- ARKit
- ARCore
- Unity Profiler
- Photon
- Addressables
Approach
How hiring works
- 1
Share your needs
Tell us about your project, stack, team setup and the skills you are looking for.
- 2
Review the match
We suggest developers whose experience fits, and you can talk with them before deciding.
- 3
Onboard
Access, tools, communication channels and working hours are agreed up front.
- 4
Build & review
Work runs in your process with regular updates, and the team can scale as needs change.
FAQs
Common questions
Have a question that is not covered here? Get in touch.
Can you work with our art and design team?
Yes. Our developers integrate assets and animations into the project, and agree conventions with your artists.
Do you build AR apps?
Yes, using AR Foundation for ARKit and ARCore. We will help judge whether AR adds value for your use case.
Do you handle game art and sound?
Our focus here is development. If you need art, we can talk about how that is covered.
Let's build what's next
Tell us about your idea, product or legacy system. Send us a message and we will help you scope the right next step.