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Codemotives

Mobile Developers

Unity Developers for Games and 3D

Unity developers who build mobile games, AR experiences, simulations and interactive 3D applications in C#.

Overview

Hire Unity Developers

Unity is a real-time engine used for games, simulations, training tools, product visualizations and augmented reality. Its developers write gameplay and tooling in C#, work with scenes, prefabs, physics and animation systems, and have to think about frame rate, memory and battery on mobile devices in a way that typical app developers do not.

Our Unity developers build for iOS, Android, desktop and WebGL targets, integrate analytics, ads and in-app purchases for games, and use AR Foundation for AR features. They profile with the Unity Profiler, keep garbage collection in check, and structure projects so artists and designers can work alongside them without constant breakage.

Context

When to hire

  • 01

    You are building a mobile game

    Performance budgets, touch controls and monetization all need game-specific experience.

  • 02

    You want an AR or 3D product experience

    Visualization, training and retail use cases rely on real-time 3D done well.

  • 03

    Frame rate drops on older devices

    Profiling and optimization separate a playable game from an abandoned one.

  • 04

    Your prototype must become a product

    Architecture, build pipelines and content workflows need to mature.

Capabilities

Skills you get

  1. 01

    Gameplay programming

    Controllers, game state, AI behaviors and systems written in C#.

  2. 02

    AR and 3D interaction

    AR Foundation, ARCore and ARKit features, and 3D UI.

  3. 03

    Optimization

    Draw call reduction, pooling, memory management and shader awareness.

  4. 04

    Monetization and analytics

    In-app purchases, ad SDKs and event tracking.

  5. 05

    Build and multiplayer

    Platform builds, CI, and networking with services such as Netcode or Photon.

Typical work

  • Casual and mid-core mobile games
  • AR product visualization
  • Training and simulation apps
  • Interactive 3D configurators
  • Porting a game to new platforms

Tools they use

  • Unity
  • C#
  • AR Foundation
  • ARKit
  • ARCore
  • Unity Profiler
  • Photon
  • Addressables

Approach

How hiring works

  1. 1

    Share your needs

    Tell us about your project, stack, team setup and the skills you are looking for.

  2. 2

    Review the match

    We suggest developers whose experience fits, and you can talk with them before deciding.

  3. 3

    Onboard

    Access, tools, communication channels and working hours are agreed up front.

  4. 4

    Build & review

    Work runs in your process with regular updates, and the team can scale as needs change.

FAQs

Common questions

Have a question that is not covered here? Get in touch.

Can you work with our art and design team?

Yes. Our developers integrate assets and animations into the project, and agree conventions with your artists.

Do you build AR apps?

Yes, using AR Foundation for ARKit and ARCore. We will help judge whether AR adds value for your use case.

Do you handle game art and sound?

Our focus here is development. If you need art, we can talk about how that is covered.

Let's build what's next

Tell us about your idea, product or legacy system. Send us a message and we will help you scope the right next step.